{"id":858,"date":"2022-09-13T00:54:48","date_gmt":"2022-09-13T00:54:48","guid":{"rendered":"https:\/\/globalgoodplay.com\/?p=858"},"modified":"2023-04-12T13:57:26","modified_gmt":"2023-04-12T13:57:26","slug":"best-practices-with-applixir-rewarded-video-ad","status":"publish","type":"post","link":"https:\/\/globalgoodplay.com\/?p=858","title":{"rendered":"Best Practices with AppLixir Rewarded Video Ad"},"content":{"rendered":"<p>Reward Video Ads work because the experience of watching a video Ad is seamlessly integrated with the game experience. It is certainly a delicate balance too. Too much of anything does destroy the very value and balance you want to bring to your game. So when you try to integrate AppLixir Rewarded Video Ad, we recommend you closely look to the following:<\/p>\n<ul>\n<li>Frequency \u2013 you must maintain a good gap between reward video Ads. Ideally you want to wait 5 minutes between two reward video ad requests. Not only is a good thing for the game experience but also increases Ad CPM and Fill-rate.<\/li>\n<li>Value \u2013 Video watching experience should be rewarded with something of good value in the game. If the reward for spending 30 seconds watching is \u201cone coin\u201d, it is just not worth it for the game player. Similarly, giving too much also leads to \u201cReward Abuse\u201d \u2026 so as a game developer, you have to find the sweet spot where Ad watching is Rewarding enough.<\/li>\n<li>Design Monetization from the get-go \u2013 For many gave developers, monetization is an \u2018after thought\u2019 \u2026 it is something game developer\u2019s think after designing the whole game experience. So, Monetization esp. Rewarded Video Ad, becomes an after thought drop-in. This type of approach won\u2019t seamlessly blend as it should. Monetization should be part of the design process.<\/li>\n<\/ul>\n<p>So overall, there are various ways you can monetize your game. Reward Video Ad<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Reward Video Ads work because the experience of watching a video Ad is seamlessly integrated with the game experience. It is certainly a delicate balance too. Too much of anything does destroy the very value and balance you want to bring to your game. So when you try to integrate AppLixir Rewarded Video Ad, we<\/p>\n","protected":false},"author":1,"featured_media":859,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-858","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/posts\/858"}],"collection":[{"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=858"}],"version-history":[{"count":1,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/posts\/858\/revisions"}],"predecessor-version":[{"id":930,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/posts\/858\/revisions\/930"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/media\/859"}],"wp:attachment":[{"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=858"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=858"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=858"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}