{"id":747,"date":"2023-03-16T15:17:25","date_gmt":"2023-03-16T15:17:25","guid":{"rendered":"https:\/\/globalgoodplay.com\/?p=747"},"modified":"2023-04-13T10:33:06","modified_gmt":"2023-04-13T10:33:06","slug":"marvel-snap-marvel-contest-cod-mobile-what-makes-them-a-mass-market-hit","status":"publish","type":"post","link":"https:\/\/globalgoodplay.com\/?p=747","title":{"rendered":"Marvel Snap, Marvel Contest, CoD Mobile: What makes them a mass market hit?"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"attachment-hero size-hero wp-post-image\" style=\"height: auto; margin-bottom: 10px; max-width: 600px !important; padding-top: 0.75em; width: 100% !important;\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/55d74fefb1b101048ee7938476cfb33f99c5ff5417b62e5a9b22156d0d89fc2e.jpeg\" sizes=\"(max-width: 1200px) 100vw, 1200px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/55d74fefb1b101048ee7938476cfb33f99c5ff5417b62e5a9b22156d0d89fc2e.jpeg 1200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-300x150.jpg 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-1024x512.jpg 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-768x384.jpg 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-20x10.jpg 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-40x20.jpg 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-32x16.jpg 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-64x32.jpg 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-200x100.jpg 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-400x200.jpg 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-442x221.jpg 442w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-884x442.jpg 884w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-80x40.jpg 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-160x80.jpg 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-100x50.jpg 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-749x375.jpg 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-822x411.jpg 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-104x52.jpg 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/marvel-snap-cover-image-208x104.jpg 208w\" alt=\"\" width=\"1200\" height=\"600\" \/><\/p>\n<p><em>Editors note: This article was written by Om Tandon, industry specialist, game consultant and UX Director. You can read his original version here.<\/em><\/p>\n<hr \/>\n<p>What does the stellar mass market success of games like <strong>Marvel Snap, Marvel Contest of Champions<\/strong> and <strong>CoD Mobile<\/strong> share in common? No, it\u2019s not just that they are all popular IP\/Franchises. (IP driven games fail very often too, it took 3 versions to get CoD right on mobile). While it\u2019s true there is no one factor or a \u201c<strong>Reductionist<\/strong>\u201d winning formula like gameplay, IP or UA. There is however <strong><em>a common pattern or framework<\/em><\/strong> that emerges, when you look closer at the success of developers who chose to adapt <strong>traditionally hard core PC\/Console genres<\/strong> successfully on mobile\u2026Is <em>there really such a framework?<\/em> <em>and if it exists can it be repeated?<\/em>\u2026read on to find out!<\/p>\n<blockquote><p>Marvel Snap is getting 10X more downloads and 10X more revenue compared to CCG\u2019s like Hearthstone and Magic the Gathering, as per Apps Radar on mobile.<\/p><\/blockquote>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20733\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/f1bbf0bba30a3a9e10316a1a94f18acb3a84b1a5a7d55fb7309ec5d26da5514e.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/f1bbf0bba30a3a9e10316a1a94f18acb3a84b1a5a7d55fb7309ec5d26da5514e.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-300x210.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-768x539.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-20x14.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-40x28.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-32x22.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-64x45.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-200x140.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-400x281.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-315x221.png 315w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-630x442.png 630w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-80x56.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-160x112.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-100x70.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-749x525.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-822x576.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-104x73.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min-208x146.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1672993524119-min.png 1426w\" alt=\"App Store\" width=\"1024\" height=\"718\" \/><\/p>\n<p>This latest CCG sensation from the developer \u201cSecond Dinner\u201d has taken the world by storm since late 2022, amassing millions of downloads, becoming game of the year and recently touched 30 million dollars in worldwide revenue as per\u00a0games.biz.<\/p>\n<p>This game has truly taken CCG or Card Collectible Genre games to the masses. CCG being a traditional genre (Magic the Gathering, Hearthstone) has always had a big fan following on PC, but it has been somewhat niche in appeal on mobile, as these games involve deep strategy, elaborate deck building, mental gymnastics and calculated moves, requiring massive time sinks, memorising of minions, spells, hero powers which pushes this genres appeal to a more mid core to hard core player rather then a casual player.<\/p>\n<blockquote><p>Marvel Snap from ex Hearthstone (Blizzard) team, does what many successful mobile adaptation of traditional mid core\/hard core games genres have historically done \u2013 EASING and ERASING the cognitive loads for mass market appeal.<\/p><\/blockquote>\n<h3 id=\"load-reduction-the-framework\">Load Reduction: The Framework<\/h3>\n<p>I have written extensively about the concept of \u201c<strong>Easing and Erasing<\/strong>\u201d of cognitive loads for players on mobile in my previous article series on\u00a0\u201c<strong>Marvel Contest of Champions<\/strong>\u201d\u00a0and in a 2 part series on\u00a0<strong>FPS games on mobile<\/strong>.\u00a0(CoD mobile\u2019s success lines up with this thesis)<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20735\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/227a39e9f621d3db534703b264fbc873e03eb14ca331719b031f3e8d2c7acc8b.jpeg\" sizes=\"(max-width: 291px) 100vw, 291px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/227a39e9f621d3db534703b264fbc873e03eb14ca331719b031f3e8d2c7acc8b.jpeg 291w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-161x300.jpg 161w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-11x20.jpg 11w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-21x40.jpg 21w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-17x32.jpg 17w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-34x64.jpg 34w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-107x200.jpg 107w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-214x400.jpg 214w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-200x373.jpg 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-118x221.jpg 118w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-237x442.jpg 237w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-43x80.jpg 43w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-86x160.jpg 86w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-54x100.jpg 54w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-56x104.jpg 56w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673523865551-min-111x208.jpg 111w\" alt=\"Juggling example\" width=\"291\" height=\"543\" \/><\/p>\n<blockquote><p>Just like a juggler simultaneously managing multiple weights in the air, which calls for intense concentration, dexterity and a high degree of skill. A game imposing multiple cognitive loads on a \u201cCasual\u201d player can frustrate them by placing immense friction in their path.<\/p><\/blockquote>\n<p>Many traditional PC\/Console game genres especially mid core\/ hard core games, make players simultaneously\u00a0<strong>juggle multiple loads<\/strong>\u00a0that force the player to<strong>\u00a0learn, think, memorise, and keep track<\/strong>\u00a0of multiple aspects of the game, like manage resources, multi touch inputs, strategic planning, constant peer pressure, stats. min\/maxing, buffs\/de-buffs soliciting, as a result all of these loads make the;\u00a0<strong>learning, playability,\u00a0<em>skill and mastery curve steeper for an \u201cCasual\u201d player<\/em><\/strong>, making the game appear hard to play, now combine this with the amount of real estate you have on mobile devices,\u00a0<strong>all these loads ramp up friction\u00a0and act as a\u00a0high barrier to entry<\/strong>\u00a0for casual players on mobile.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20737\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/ff112bbf725d85e9c93dcf0a0bb98e523684245f05adbeb91b81833870dbed6a.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/ff112bbf725d85e9c93dcf0a0bb98e523684245f05adbeb91b81833870dbed6a.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-300x149.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-768x381.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-1536x762.png 1536w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-20x10.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-40x20.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-32x16.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-64x32.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-200x99.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-400x198.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-445x221.png 445w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-891x442.png 891w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-80x40.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-160x79.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-100x50.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-749x372.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-1498x743.png 1498w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-822x408.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-104x52.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min-208x103.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674293002192-min.png 1556w\" alt=\"Learning curve\" width=\"1024\" height=\"508\" \/><\/p>\n<blockquote><p>The question that begs an answer is, if you are a mobile game developer seeking mass market appeal for a traditional PC\/Console genre, how do you revise these loads for casual players, while still keeping the genre\u2019s essence intact?<\/p><\/blockquote>\n<h2 id=\"load-management-is-the-key\">Load Management is the key\u2026<\/h2>\n<p>From repeat successes I have seen and analysed over the years, many developers that made the successful mobile adaptation of mid\/hard core genres for\u00a0<em>mass market appeal<\/em>\u00a0have\u00a0<em>either altogether removed certain loads (<strong>Load Erasing<\/strong>) or reduced the load\u2019s magnitude ie: difficulty of those loads (<strong>Load Easing<\/strong>) by trading off and diluting game mechanics.<\/em><\/p>\n<p><strong>Let\u2019s look at some case studies, here are two traditionally hardcore PC\/console genres games that became breakout hits on Mobile that I have analysed in the past:<\/strong><\/p>\n<h3 id=\"marvel-contest-of-champions\">Marvel Contest of Champions<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-20739 size-medium\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/22ca9a3d789b4668a4945e2bb3e12909ba6c474f215ec3da3c0d0dbc5956e79f.png\" sizes=\"(max-width: 300px) 100vw, 300px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/22ca9a3d789b4668a4945e2bb3e12909ba6c474f215ec3da3c0d0dbc5956e79f.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-150x150.png 150w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-400x400.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-20x20.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-40x40.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-32x32.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-64x64.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-262x262.png 262w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-200x200.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-221x221.png 221w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-80x80.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-160x160.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-100x100.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-104x104.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min-208x208.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292629308-min.png 419w\" alt=\"Marvel Game Icon\" width=\"300\" height=\"300\" \/><\/p>\n<p><strong>1)\u00a0Brawler Genre:<\/strong>\u00a0Top grossing hit\u00a0<strong>Marvel Contest of Champions<\/strong>\u00a0applied the load management framework to make high dexterity and\u00a0<em>multi input<\/em>\u00a0dependent \u201cBrawler Genre\u201d accessible for casual mobile players<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20741\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/0f700ca6b0ceeadb7566bcca955984311769344eea964f05121cc6f8d6617fd3.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/0f700ca6b0ceeadb7566bcca955984311769344eea964f05121cc6f8d6617fd3.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-300x170.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-768x436.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-20x11.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-40x23.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-32x18.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-64x36.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-200x113.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-400x227.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-390x221.png 390w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-779x442.png 779w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-80x45.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-160x91.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-100x57.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-749x425.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-822x466.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-104x59.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min-208x118.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673603981793-min.png 1488w\" alt=\"Brawler genre example\" width=\"1024\" height=\"581\" \/><\/p>\n<p style=\"text-align: center;\"><em>Marvel Contest of Champions<\/em><\/p>\n<p>Classic brawler games from arcade machines to pc, console, hand held devices have always been about the thrill &amp; skill of mastering varying combos and moves with swift reaction time.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20743\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/6516b0f2959e864fcd1dff92d5e7612c323b175ea3f3e5b09ae000d5d2cca2b8.jpeg\" sizes=\"(max-width: 646px) 100vw, 646px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/6516b0f2959e864fcd1dff92d5e7612c323b175ea3f3e5b09ae000d5d2cca2b8.jpeg 646w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673604097276-300x169.jpg 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673604097276-20x11.jpg 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673604097276-40x22.jpg 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673604097276-32x18.jpg 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673604097276-64x36.jpg 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673604097276-200x112.jpg 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673604097276-400x225.jpg 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673604097276-393x221.jpg 393w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673604097276-80x45.jpg 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673604097276-160x90.jpg 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673604097276-100x56.jpg 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673604097276-104x58.jpg 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673604097276-208x117.jpg 208w\" alt=\"Classic brawler\" width=\"646\" height=\"363\" \/><\/p>\n<p style=\"text-align: center;\"><em>Street Fighter<\/em><\/p>\n<p>Traditional street brawlers like\u00a0\u201c<strong>Street Fighter<\/strong>\u201d\u00a0have an assortment of moves mapped to the controller as seen below. Just like FPS, this genre also traditionally demands high motor and sensory coordination as the fights are in real time with an enemy who can execute \u2018N\u2019\u00a0number of combos and special attacks, countering them requires adapting your hero\u2019s fighting controls on the fly.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20745\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/a47197aa5d6fafebbe4210cf184ca02fb16fb65a3c3f17549d4eef222f1da5a3.jpeg\" sizes=\"(max-width: 646px) 100vw, 646px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/a47197aa5d6fafebbe4210cf184ca02fb16fb65a3c3f17549d4eef222f1da5a3.jpeg 646w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-300x223.jpg 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-20x15.jpg 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-40x30.jpg 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-32x24.jpg 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-64x48.jpg 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-200x149.jpg 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-400x297.jpg 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-297x221.jpg 297w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-595x442.jpg 595w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-80x59.jpg 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-160x119.jpg 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-100x74.jpg 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-104x77.jpg 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534152550-min-208x155.jpg 208w\" alt=\"Controllers\" width=\"646\" height=\"480\" \/><\/p>\n<p style=\"text-align: center;\"><em>How controls map to \u201cClassic Brawler\u201d games on Console &amp; PC<\/em><\/p>\n<p>We can see above, how in classical brawlers not only player has to track opponents movement but also combines them with well timed combos for punching and kicking.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20747\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/1784493be209cced7718f3e8b7be8fbed27d2e4b5e581f195a7a80c9ee8bbf73.jpeg\" sizes=\"(max-width: 660px) 100vw, 660px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/1784493be209cced7718f3e8b7be8fbed27d2e4b5e581f195a7a80c9ee8bbf73.jpeg 660w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-300x269.jpg 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-20x18.jpg 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-40x36.jpg 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-32x29.jpg 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-64x57.jpg 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-200x179.jpg 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-400x358.jpg 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-247x221.jpg 247w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-494x442.jpg 494w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-80x72.jpg 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-160x143.jpg 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-100x90.jpg 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-104x93.jpg 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534377837-min-208x186.jpg 208w\" alt=\"Retro game\" width=\"660\" height=\"591\" \/><\/p>\n<p style=\"text-align: center;\"><em>Legacy arcade \u201cBrawler\u201d genre controls found their way into Pc\/Console adaptations.<\/em><\/p>\n<p>Origin of course lies in the old arcade machines, which were designed to fully engage and immerse players within the game session, without\u00a0affordance\u00a0for distractions. Tactile controls were designed to use and engage multiple fingers at a given time. needing players complete immersion and involvement.<\/p>\n<blockquote><p>In contrast to the classical definition of brawlers, Marvel contest deviates quite a bit by \u201cSimplifying the diverse combat system\u201d which some may consider the beating heart of this genre.<\/p><\/blockquote>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20749\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/2614f08dbe5eb400b4fac2043a380591148e07d4d1a6cfa55d3a708969ada334.jpeg\" sizes=\"(max-width: 660px) 100vw, 660px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/2614f08dbe5eb400b4fac2043a380591148e07d4d1a6cfa55d3a708969ada334.jpeg 660w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-300x269.jpg 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-20x18.jpg 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-40x36.jpg 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-32x29.jpg 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-64x57.jpg 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-200x179.jpg 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-400x358.jpg 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-247x221.jpg 247w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-494x442.jpg 494w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-80x72.jpg 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-160x143.jpg 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-100x90.jpg 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-104x93.jpg 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534417874-min-208x186.jpg 208w\" alt=\"Control system example\" width=\"660\" height=\"591\" \/><\/p>\n<p style=\"text-align: center;\"><em>Marvel Contest: Control Scheme<\/em><\/p>\n<p>Marvel Contest, in contrast,\u00a0<em><strong>dilutes this volley of inputs to just few taps and swipes<\/strong><\/em>\u00a0which is sensible for mobile devices as\u00a0affordance for distractions\u00a0is high and supporting muti-touch input of different fingers together is cumbersome if not impossible.<\/p>\n<p>Marvel Contest achieved this by load management via\u00a0<strong>Erasing of loads<\/strong>, where in, the heavy cognitive loads involved in traditional pc and console games are removed altogether, to achieve better balance and match the skills of casual mobile audiences.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20753\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/f03900c8842441ce262f56f0d2efea2d4a767a7c474161e707165dd91ea23b14.jpeg\" sizes=\"(max-width: 650px) 100vw, 650px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/f03900c8842441ce262f56f0d2efea2d4a767a7c474161e707165dd91ea23b14.jpeg 650w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-224x300.jpg 224w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-15x20.jpg 15w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-30x40.jpg 30w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-24x32.jpg 24w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-48x64.jpg 48w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-150x200.jpg 150w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-299x400.jpg 299w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-200x267.jpg 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-400x535.jpg 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-165x221.jpg 165w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-331x442.jpg 331w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-60x80.jpg 60w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-120x160.jpg 120w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-75x100.jpg 75w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-454x607.jpg 454w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-501x670.jpg 501w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-78x104.jpg 78w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673534552932-min-156x208.jpg 156w\" alt=\"Controls example\" width=\"650\" height=\"869\" \/><\/p>\n<p style=\"text-align: center;\"><em>Marvel Contest, mainly ERASES the loads of \u201cClassic Brawler\u201d genre by simlifying and automating controls and battle moves to \u201c4 simple\u201d inputs from the player, erasing 8 different kind of combos and inputs altogather!<\/em><\/p>\n<p>(Read the full article, I published in 2016)<\/p>\n<h3 id=\"cod-mobile\">CoD Mobile<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20755\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/162456c48ca73c68c1750259ac83953d4e279651b8f32ef7b349dc5c4094d7dd.png\" sizes=\"(max-width: 180px) 100vw, 180px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/162456c48ca73c68c1750259ac83953d4e279651b8f32ef7b349dc5c4094d7dd.png 180w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854783413-min-150x150.png 150w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854783413-min-20x20.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854783413-min-40x40.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854783413-min-32x32.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854783413-min-64x64.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854783413-min-80x80.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854783413-min-160x160.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854783413-min-100x100.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854783413-min-104x104.png 104w\" alt=\"\" width=\"180\" height=\"180\" \/><\/p>\n<p><strong>2)\u00a0FPS Genre:<\/strong>\u00a0From a pure\u00a0<em>User Experience &amp; loads<\/em>\u00a0perspective, FPS games have traditionally required a high level of mastery and precision too. An FPS player juggles multiple cognitive loads of varying magnitudes at the same time while coordinating motor &amp; sensory skills, overcoming the friction of controls in order to achieve their goal. This cognitive load is much greater in magnitude and complexity compared to other hardcore genres found on mobile (RTS, RPG, MOBA, TPS, etc.)<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20757\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/220630e54ca795831b7070b5a8b2d904a6c7b5c09f2f9c24aa2cfae9bd8eb75d.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/220630e54ca795831b7070b5a8b2d904a6c7b5c09f2f9c24aa2cfae9bd8eb75d.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-300x114.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-768x291.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-20x8.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-40x15.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-32x12.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-64x24.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-200x76.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-400x152.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-583x221.png 583w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-1166x442.png 1166w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-80x30.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-160x61.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-100x38.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-749x284.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-822x312.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-104x39.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min-208x79.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606548458-min.png 1314w\" alt=\"Mapping example\" width=\"1024\" height=\"388\" \/><\/p>\n<p style=\"text-align: center;\"><em>Mapping out FPS genre specefic Heurestic loads<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20759\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/d7115b71139daf00b6d41e2b7d78599ffec7d350abb0595a3c1a689672f4beda.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/d7115b71139daf00b6d41e2b7d78599ffec7d350abb0595a3c1a689672f4beda.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-300x222.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-768x568.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-20x15.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-40x30.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-32x24.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-64x47.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-200x148.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-400x296.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-299x221.png 299w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-598x442.png 598w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-80x59.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-160x118.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-100x74.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-749x554.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-822x608.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-104x77.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min-208x154.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673606659066-min.png 1298w\" alt=\"Cognitive loads example\" width=\"1024\" height=\"757\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20761\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/653c6800a13af04e2a48461d661b5fb0f18e9413d6ed06c787024880cd0ac25a.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/653c6800a13af04e2a48461d661b5fb0f18e9413d6ed06c787024880cd0ac25a.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-300x151.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-768x386.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-20x10.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-40x20.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-32x16.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-64x32.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-200x100.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-400x201.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-440x221.png 440w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-880x442.png 880w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-80x40.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-160x80.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-100x50.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-749x376.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-822x413.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-104x52.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min-208x105.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673607716350-min.png 1218w\" alt=\"Cognitive loads example\" width=\"1024\" height=\"515\" \/><\/p>\n<p>Using our juggler analogy we can see in a\u00a0<em><strong>pure traditional FPS<\/strong><\/em>\u00a0their are at least 6 loads a player has to juggle!<\/p>\n<p>Given the small real estate (screen size) of mobile devices, this\u00a0problem is even further compounded by\u00a0Fitt\u2019s law:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20763\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/756724b339be35589b1dbdb59543b62b69b19bd8db91ea8f3a985e0655db5103.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/756724b339be35589b1dbdb59543b62b69b19bd8db91ea8f3a985e0655db5103.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-300x125.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-768x320.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-20x8.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-40x17.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-32x13.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-64x27.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-200x83.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-400x166.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-531x221.png 531w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-1062x442.png 1062w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-80x33.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-160x67.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-100x42.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-749x312.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-822x342.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-104x43.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min-208x87.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683503582-min.png 1240w\" alt=\"Fitts law\" width=\"1024\" height=\"426\" \/><\/p>\n<p style=\"text-align: center;\"><em>Fitt\u2019s Law: The smaller the target and the farther a player needs to move, the harder it is for them to successfully complete the action, especially with time pressure.<\/em><\/p>\n<p><strong>Fast movement<\/strong>\u00a0and\u00a0<strong>dexterity<\/strong>\u00a0are the hallmarks of\u00a0<strong>FPS<\/strong>\u00a0games. Players are constantly moving around the 3D world attempting to identify targets and then move their cursor quickly to shoot their opponents. Moving this to mobile only makes things harder. This is one of the fundamental reasons why shooters on mobile have been hard to crack \u2014 too much cognitive load, and too frustrating to track targets.<\/p>\n<p><strong>So how does COD Mobile attempt to fix this?<\/strong>\u00a0The game recognises and embraces two distinct player types:\u00a0<strong>casual and core<\/strong>. They keep the funnel wide by having a primary mode which keeps the cognitive loads low, and they also have modes where pro players can have all the control they want.<\/p>\n<p><strong>ERASING: Reduced number of cognitive loads<\/strong><\/p>\n<p>COD Mobile\u00a0<em><strong>very effectively erases<\/strong><\/em>\u00a0a number of cognitive loads (mentioned above) a FPS player has to manage by enabling features like\u00a0<strong>auto-firing, aim-assist<\/strong>\u00a0and CoD\u2019s best-in-class\u00a0<strong>ease of movement<\/strong>, which automates these actions. This emphasis on ease is reflected in the 2 default control options that COD Mobile offers:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20765\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/81d68e55c9b9b4d975d2eca3ecda0d6a4b0a5c57161f7e6e072ba8060b6e5b05.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/81d68e55c9b9b4d975d2eca3ecda0d6a4b0a5c57161f7e6e072ba8060b6e5b05.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-300x131.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-768x335.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-20x9.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-40x17.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-32x14.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-64x28.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-200x87.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-400x174.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-507x221.png 507w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-1014x442.png 1014w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-80x35.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-160x70.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-100x44.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-749x326.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-822x358.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-104x45.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min-208x91.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683759699-min.png 1262w\" alt=\"Simple and advanced mode example\" width=\"1024\" height=\"446\" \/><\/p>\n<p>These <strong>default simplified control<\/strong> schemes give <strong>casual players an easier learning curve<\/strong>, along with greatly reduced cognitive load in line with what they are accustomed to on mobile.<\/p>\n<blockquote><p>Thus simple mode actually \u201cErases many Loads\u201d for players in line with our load management framework.<\/p><\/blockquote>\n<p><strong>EASING: Controls for Advanced Players<\/strong><\/p>\n<p>While default control schemes work well for casual players, the \u201cAdvanced Controls\u201d offer a <em><strong>wide variety of customisation options<\/strong><\/em> (in line with PC &amp; console game settings) for hardcore players who are very particular about their preferences and like to heavily experiment &amp; customise UI inputs to their own play styles.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20767\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/fec60b942e0e3a0272081bd14eadf6b094516356498dc1b1b2db87a64c6a2cb6.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/fec60b942e0e3a0272081bd14eadf6b094516356498dc1b1b2db87a64c6a2cb6.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-300x169.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-768x433.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-20x11.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-40x23.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-32x18.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-64x36.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-200x113.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-400x225.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-392x221.png 392w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-784x442.png 784w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-80x45.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-160x90.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-100x56.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-749x422.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-822x463.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-104x59.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min-208x117.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683933715-min.png 1040w\" alt=\"Settings example\" width=\"1024\" height=\"577\" \/><\/p>\n<p>If players want, they can adjust the sensitivity and turn \u201cOn\u201d and \u201cOff\u201d up to\u00a025+\u00a0parameters from the \u201cBasic\u201d and \u201cSensitivity\u201d control menus covering everything from auto firing and auto sprinting to the gyroscope and movement sensitivity.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20769\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/5c5fbffd49fb1279d860c34a14ea85a6845003f6466959a7664e2e7337f1d9ea.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/5c5fbffd49fb1279d860c34a14ea85a6845003f6466959a7664e2e7337f1d9ea.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-300x84.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-768x215.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-20x6.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-40x11.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-32x9.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-64x18.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-200x56.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-400x112.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-80x22.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-160x45.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-100x28.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-749x210.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-822x230.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-104x29.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min-208x58.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673683967425-min.png 1422w\" alt=\"Basic and sensitivity controls\" width=\"1024\" height=\"287\" \/><\/p>\n<p>On top of that, advanced controls give the ability\u00a0to <strong>individually scale, move and configure each button\/UI item on the HUD<\/strong>,\u00a0allowing\u00a0players the ability to literally build and personalize their own user interface.\u00a0This is an example of\u00a0\u201c<strong>Easing Loads<\/strong>\u201d\u00a0via giving players ability to adjust the magnitude or difficulty of traditional FPS loads<\/p>\n<p><strong>In short:<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20751\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/b3462d63998859d55eab70bcbf702311b759f97c22e39ead80f8fe4f9a74dd72.jpeg\" sizes=\"(max-width: 650px) 100vw, 650px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/b3462d63998859d55eab70bcbf702311b759f97c22e39ead80f8fe4f9a74dd72.jpeg 650w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-296x300.jpg 296w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-20x20.jpg 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-40x40.jpg 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-32x32.jpg 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-64x64.jpg 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-198x200.jpg 198w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-395x400.jpg 395w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-200x202.jpg 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-400x405.jpg 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-218x221.jpg 218w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-437x442.jpg 437w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-80x80.jpg 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-158x160.jpg 158w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-100x100.jpg 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-600x607.jpg 600w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-104x104.jpg 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673684954880-min-205x208.jpg 205w\" alt=\"Controls example\" width=\"650\" height=\"658\" \/><\/p>\n<p>CoD Mobile tailors to the preferences of both casual and hardcore players in control schemes via reducing the impact of traditional FPS cognitive loads, while offering a high degree of customization and make the game more accessible, enjoyable and playable on mobile, lowering the high barrier to entry normally found in the FPS genre.<\/p>\n<blockquote><p>Now that we have seen this Framework of Easing\/Erasing loads repeat itself with two traditionally core PC\/Console genres.It\u2019s time to see how Marvel Snap does the same!<\/p><\/blockquote>\n<p>(Read the full article here)<\/p>\n<h3 id=\"marvel-snap\">Marvel Snap<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-20771 size-medium\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/98c5118e022380c37d43cbba96320a85a37c1836a0404f41b9e70c7c44aee91a.png\" sizes=\"(max-width: 300px) 100vw, 300px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/98c5118e022380c37d43cbba96320a85a37c1836a0404f41b9e70c7c44aee91a.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-150x150.png 150w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-400x401.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-20x20.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-40x40.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-32x32.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-64x64.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-262x262.png 262w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-200x200.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-220x221.png 220w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-80x80.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-160x160.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-100x100.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-104x104.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min-208x208.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674292851523-min.png 413w\" alt=\"Marvel snap icon\" width=\"300\" height=\"300\" \/><\/p>\n<p>Before we look at CCG loads, let\u2019s talk about the IP, Marvel universe is the most sought after and recognisable cinematic brand worldwide and has a huge fan following across demographics, appealing to a broad age group from (Gen Alpha under, 12 year olds to Baby Boomers, 55 year +) , in fact it beats iconic franchises like Star Wars by a mile.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20773\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/e04aeaf166f6933557083b5fe26872892ed5ec57f034fc5f28918ae10cba8b16.jpeg\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/e04aeaf166f6933557083b5fe26872892ed5ec57f034fc5f28918ae10cba8b16.jpeg 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-300x119.jpg 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-768x305.jpg 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-1536x609.jpg 1536w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-2048x812.jpg 2048w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-20x8.jpg 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-40x16.jpg 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-32x13.jpg 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-64x25.jpg 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-200x79.jpg 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-400x159.jpg 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-557x221.jpg 557w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-1115x442.jpg 1115w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-80x32.jpg 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-160x63.jpg 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-100x40.jpg 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-749x297.jpg 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-1498x594.jpg 1498w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-822x326.jpg 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-1644x652.jpg 1644w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-104x41.jpg 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1673854393934-min-208x82.jpg 208w\" alt=\"IP-based games\" width=\"1024\" height=\"406\" \/><\/p>\n<p><strong>UA Edge<\/strong>: The IP not only adds more flair and familiarity to the genre, it also aids in competing with big franchises like Hearthstone and Magic by driving organic downloads helping a small studio effectively use it as a UA tactic.<\/p>\n<blockquote><p>Choice of the IP is smart, as it brings familiarity and curiosity amongst a more casual audience who might never have heard or played fantasy CCG games like \u201cHearthstone\u201d and \u201cMagic the Gathering\u201d in the past<\/p><\/blockquote>\n<p>That said, as we know IP is a big factor in organic growth but IP alone is not enough for making a game successful, retention, ease of play and stickiness of core loop are the more important ingredients, that\u2019s where Marvel Snap shines by successfully using Easing\/Erasing of user loads.<\/p>\n<p><strong>3) CCG Game Loads:<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20787\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/1274d3f9751538ce55e00ee4ec4c9f6b3b0dfc2d2837acfc0398bc872d6ed241.jpeg\" sizes=\"(max-width: 378px) 100vw, 378px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/1274d3f9751538ce55e00ee4ec4c9f6b3b0dfc2d2837acfc0398bc872d6ed241.jpeg 378w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/Frame-53-300x289.jpg 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/Frame-53-20x20.jpg 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/Frame-53-40x40.jpg 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/Frame-53-32x32.jpg 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/Frame-53-64x62.jpg 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/Frame-53-200x193.jpg 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/Frame-53-230x221.jpg 230w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/Frame-53-80x77.jpg 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/Frame-53-160x154.jpg 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/Frame-53-100x96.jpg 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/Frame-53-104x100.jpg 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/Frame-53-208x200.jpg 208w\" alt=\"\" width=\"378\" height=\"364\" \/><\/p>\n<p>Traditional CCG games like Hearthstone feature complex game rules and mechanics. In these kind of games, hundreds of unique cards with different special effects make the game fun to play yet difficult to master for players.<\/p>\n<blockquote><p>In a nutshell Hearthstone is a 2-player turn-based zero-sum strategy game with imperfect information, and complex states such as non-determinism, and partial observability. Chance events are everywhere such as summoning a random minion, or casting a random spell to random targets.<\/p><\/blockquote>\n<p><em>Loads a player needs to manage in a CCG game like Hearthstone<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20777\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/f0e2f776496270015821aaeed2fd0b935850356ea19436ddaf5b3712ea0d41cb.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/f0e2f776496270015821aaeed2fd0b935850356ea19436ddaf5b3712ea0d41cb.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-300x143.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-768x366.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-1536x733.png 1536w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-20x10.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-40x19.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-32x15.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-64x31.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-200x95.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-400x191.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-463x221.png 463w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-927x442.png 927w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-80x38.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-160x76.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-100x48.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-749x357.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-1498x714.png 1498w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-822x392.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-1644x784.png 1644w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-104x50.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min-208x99.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674200898513-min.png 1904w\" alt=\"CCG game example\" width=\"1024\" height=\"488\" \/><\/p>\n<blockquote><p>Given this wide variety of actions, management of cards, decks, memorising large no. of moves and strategising alongside resource management is something we know, easily overwhelms a causal player.<\/p><\/blockquote>\n<p>Using the Easing\/Erasing load management framework we saw earlier in the article, here is how Marvel Snap leverages it.<\/p>\n<p><strong>Easing Deck building Load<\/strong>: Instead of elaborate card selection and deck building which games like Hearthstone require (Hundreds of cards, with players building up to 27 custom decks, each deck having 30 cards)..which you can imagine requires time and labour along with good understanding of what each card does. MS simply has 2 decks to start with for the player with each deck comprising of only 12 cards.<\/p>\n<blockquote><p>Deck building is pretty automated from start. Players do not have to actively think about which cards should go in which deck right off the bat. This removes the need for a steep learning curve and does not overwhelms a casual player<\/p><\/blockquote>\n<p><strong>Erasing Card Archetypes<\/strong>: Marvel Snap cards are primarily Marvel Universe \u201cHeroes\u201d from popular crowd pleasers like, \u201cIronman\u201d, \u201cThe Hulk\u201d and \u201cThe Punisher\u201d to lesser known heroes like \u201cQuick Silver\u201d and \u201cMisty Knight\u201d.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20779\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/0eee74ede3dbb1e725333e8cb766594c5445e76eebb50e0f2f5ae02ac15b4701.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/0eee74ede3dbb1e725333e8cb766594c5445e76eebb50e0f2f5ae02ac15b4701.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-300x168.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-768x429.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-20x11.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-40x22.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-32x18.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-64x36.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-200x112.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-400x224.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-395x221.png 395w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-791x442.png 791w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-80x45.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-160x89.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-100x56.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-749x419.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-822x460.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-104x58.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min-208x116.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290328911-min.png 1488w\" alt=\"Marvel snap example\" width=\"1024\" height=\"573\" \/><\/p>\n<p><strong>Archetypes like Weapons, Minions and Spells cards found commonly in other CCG\u2019s are totally missing<\/strong>, which removes the load of remembering, understanding and synergising these varied archetypes, simplifying the gameplay.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20781\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/39a993f6c12c122e5007c2623157b2f604e062dade2d9a04733626004675147b.jpeg\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/39a993f6c12c122e5007c2623157b2f604e062dade2d9a04733626004675147b.jpeg 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-300x152.jpg 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-768x388.jpg 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-1536x777.jpg 1536w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-20x10.jpg 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-40x20.jpg 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-32x16.jpg 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-64x32.jpg 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-200x101.jpg 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-400x202.jpg 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-437x221.jpg 437w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-874x442.jpg 874w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-80x40.jpg 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-160x81.jpg 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-100x51.jpg 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-749x379.jpg 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-1498x758.jpg 1498w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-822x416.jpg 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-1644x831.jpg 1644w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-104x53.jpg 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min-208x105.jpg 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674290864883-min.jpg 1920w\" alt=\"Card deck example\" width=\"1024\" height=\"518\" \/><\/p>\n<p><strong>Easing Memory Load<\/strong>: This is a by-product of simplification of \u201cEasing\u201d elaborate deck building and \u201cErasing\u201d card archetypes, as players don\u2019t have to memorise any <strong>opening plays, specific counter-plays and counter moves<\/strong>, removing the need for strategising before getting in to a game.<\/p>\n<p><strong>Erasing Attack on Opponent Cards<\/strong>: The load of attacking the life of individual cards played by your opponent has been completely removed. By having a location based winning approach, players just need to focus on amassing more and more points on each location, removing the need to target and attack individual cards played by the opponent.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-20783\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/3194c50b4efa8a254363cf6a37b6de901d6982afa867ac59a4c09287406b2f12.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/cad1c8113c03f45a8e622e5f76376444c1c07d3f1b48dc220fd0ff214e4c10f0\/3194c50b4efa8a254363cf6a37b6de901d6982afa867ac59a4c09287406b2f12.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-300x140.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-768x358.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-1536x715.png 1536w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-2048x953.png 2048w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-20x9.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-40x19.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-32x15.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-64x30.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-200x93.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-400x186.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-475x221.png 475w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-950x442.png 950w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-80x37.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-160x74.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-100x47.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-749x349.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-1498x697.png 1498w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-822x383.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-1644x765.png 1644w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-104x48.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2023\/03\/1674291224078-min-208x97.png 208w\" alt=\"Attacking opponent example\" width=\"1024\" height=\"477\" \/><\/p>\n<blockquote><p>This Easing and Erasing results in Byte sized snacking and satisfying core loop sessions \u2013 which fits just under 3-4 minutes\u2026perfect for a casual mobile player!<\/p><\/blockquote>\n<h2 id=\"conclusion\">Conclusion:<\/h2>\n<ol>\n<li>While there might be <strong>no exact reductive formula<\/strong> or recipe that goes into making of a mass appeal hit game, there <strong>definitely are <em>quantifiable<\/em> patterns<\/strong> and frameworks which can be leveraged to scale the gameplay for mass F2P audience.<\/li>\n<li>The <strong>Load reduction framework<\/strong> which utilises <em><strong>\u201cEasing &amp; Erasing\u201d<\/strong><\/em> of loads is based on <em>attitudinal\/behavioural <\/em><strong>traits, heuristic framework &amp; preferences<\/strong> of casual to mid core F2P audience, which developers and designers have been (consciously or subconsciously) using to simplify complex game mechanics for mobile<\/li>\n<li><strong>CoD Mobile, Marvel Contest, Marvel Snap<\/strong> bring highly addictive (but complex) traditionally popular PC\/Console genres like <em>FPS, Brawler and CCG<\/em> to mobile. As we analysed above, <strong>without load reduction which aids <em>gameplay adaptation<\/em><\/strong>, <strong>these games could have easily overwhelmed<\/strong> casual mobile players, even if they had a huge IP backing them up.<\/li>\n<\/ol>\n<blockquote><p>With proven pedigree, traditionally popular but relatively complex PC\/Console game genres will always be a source of inspiration for mobile F2P games. By using <strong>Load reduction<\/strong> framework consciously, developers and designers now have another powerful tool in their arsenal to get the experience right<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Editors note: This article was written by Om Tandon, industry specialist, game consultant and UX Director. You can read his original version here. What does the stellar mass market success of games like Marvel Snap, Marvel Contest of Champions and CoD Mobile share in common? No, it\u2019s not just that they are all popular IP\/Franchises.<\/p>\n","protected":false},"author":1,"featured_media":1018,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-747","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/posts\/747"}],"collection":[{"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=747"}],"version-history":[{"count":1,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/posts\/747\/revisions"}],"predecessor-version":[{"id":1019,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/posts\/747\/revisions\/1019"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/media\/1018"}],"wp:attachment":[{"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=747"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=747"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=747"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}