{"id":346,"date":"2022-10-19T12:23:41","date_gmt":"2022-10-19T12:23:41","guid":{"rendered":"https:\/\/globalgoodplay.com\/?p=346"},"modified":"2022-11-07T10:09:05","modified_gmt":"2022-11-07T10:09:05","slug":"6-more-narrative-techniques-to-make-better-games","status":"publish","type":"post","link":"https:\/\/globalgoodplay.com\/?p=346","title":{"rendered":"6 (more) narrative techniques to make better games"},"content":{"rendered":"<p><img decoding=\"async\" width=\"1200\" height=\"600\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/880a8821c86b6c54fc7383e95ed6bb4259570f6fa2383661378a999e570932f8\/c954bf84b00c37a5b87be599346ba23edb0dadb632e2dfb563ab1f0f25992516.png\" class=\"attachment-hero size-hero wp-post-image\" alt=\"\" loading=\"lazy\" style=\"height: auto;margin-bottom:10px;max-width: 600px !important;padding-top: 0.75em;width: 100% !important;\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/880a8821c86b6c54fc7383e95ed6bb4259570f6fa2383661378a999e570932f8\/c954bf84b00c37a5b87be599346ba23edb0dadb632e2dfb563ab1f0f25992516.png 1200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-300x150.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-1024x512.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-768x384.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-20x10.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-40x20.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-32x16.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-64x32.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-200x100.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-400x200.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-442x221.png 442w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-884x442.png 884w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-80x40.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-160x80.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-374x187.png 374w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-748x374.png 748w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-100x50.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-749x375.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-822x411.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-104x52.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/narrative-design-article-2-min-208x104.png 208w\" sizes=\"(max-width: 1200px) 100vw, 1200px\"><\/p>\n<p>In our last article, we covered the three major C\u2019s of storytelling: character, conflict, and change. Using these rules will set the foundation of your game\u2019s narrative. But that doesn\u2019t mean your work is done.<\/p>\n<p>There\u2019s so much more to building a strong narrative. And in part two of our storytelling series, we cover six narrative techniques you can use in your titles to help boost your storytelling and character development.<\/p>\n<p>Let\u2019s get to it.<\/p>\n<h2 id=\"1-consider-a-shared-story\">1. Consider a shared story<\/h2>\n<p>You might not want to go into a huge amount of detail for every game you create (especially if you\u2019re working with hyper-casual or casual titles \u2013&nbsp;which have notoriously short lifespans). While it would make each game unique, it can take a lot of time.<\/p>\n<p>Instead, think about whether you can create a single story that all your games tie into. This can help keep players in your ecosystem, jumping from game to game to get the full story.<\/p>\n<p><iframe loading=\"lazy\" title=\"THE ANGRY BIRDS MOVIE 2 - Official Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/RSKQ-lVsMdg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>Angry Birds is an obvious example of this. Rovio has released a countless number of games, shows, and even a couple of films in the Angry Birds universe. All use the same characters in each game.<\/p>\n<h2 id=\"2-keep-your-story-straight-with-a-lore-bible\">2. Keep your story straight with a lore bible<\/h2>\n<p>Make a shared document with your whole team and write down everything that you\u2019ve decided about your story. The key here is to make sure that every time you make a decision about your game in the future, you check back with your lore bible. Does your newest idea fit with your story? Does it match other decisions you\u2019ve made?<\/p>\n<p>For example, if you decide to add a new colourful level, do the colours match the theme of your game or character? Does it fit into the overall narrative? Does it contradict anything you\u2019ve previously established?<\/p>\n<h2 id=\"3-if-you-have-branching-paths-keep-them-limited\">3. If you have branching paths, keep them limited<\/h2>\n<p>It\u2019s fun to allow for multiple branching paths. Players will enjoy being able to choose between one option or another \u2013 and might even replay your game to experience each route.<\/p>\n<p>But the more choices you add, the more complexity you add. Each time you offer a player a choice, you add a layer. Your first layer might have three paths, the second layer will then have nine. By the time you get to the fifth layer, you\u2019ll need to write 243 different paths. Either limit the players\u2019 decisions or have rules in place to loop them back into the main path that they\u2019re on.<\/p>\n<p>Keep this in mind if you decide to offer your players branching options. In general, it\u2019s not necessary to make your story satisfying \u2013 and in more casual games you probably want to steer clear of this.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter size-full wp-image-17854\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/880a8821c86b6c54fc7383e95ed6bb4259570f6fa2383661378a999e570932f8\/2238ea5436d8b1d0515a37c36f178f44ebfd3d0984944394ba3f454614f0b74a.jpeg\" alt=\"Life is strange example\" width=\"750\" height=\"422\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/880a8821c86b6c54fc7383e95ed6bb4259570f6fa2383661378a999e570932f8\/2238ea5436d8b1d0515a37c36f178f44ebfd3d0984944394ba3f454614f0b74a.jpeg 750w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-300x169.jpg 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-20x11.jpg 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-40x23.jpg 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-32x18.jpg 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-64x36.jpg 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-200x113.jpg 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-400x225.jpg 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-393x221.jpg 393w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-80x45.jpg 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-160x90.jpg 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-374x210.jpg 374w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-748x421.jpg 748w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-100x56.jpg 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-104x59.jpg 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Life-is-strange-example-208x117.jpg 208w\" sizes=\"(max-width: 750px) 100vw, 750px\"><\/p>\n<p style=\"text-align: center;\"><em>Image source: Life is Strange game<\/em><\/p>\n<p><span style=\"font-weight: 400;\">Here\u2019s a handy article on <\/span><span style=\"font-weight: 400;\">the illusion of choice in games<\/span><span style=\"font-weight: 400;\">. They use Life is Strange as an example (spoilers inside), but offer up some pretty useful advice.&nbsp;<\/span><\/p>\n<h2 id=\"4-show-the-story-with-hints\">4. Show the story with hints<\/h2>\n<p>You can subtly tell your story through your item descriptions, in-game audio or snippets of dialogue with your supporting characters. For example, maybe you have a mascot who helps the players learn the controls. This character might drop little hints or lines about the greater foe that the player is tackling.<\/p>\n<p>You don\u2019t need to tell the whole story. You just need to know what it is. In-game, the player\u2019s avatar might just say: \u201cHurry, the water is coming!\u201d You don\u2019t need to explain that the world is flooding and your character is looking for high ground. You characters\u2019 backstory is much more impactful when subtly sprinkled in. No one wants to be forced to read paragraphs of exposition (but giving the option could appeal to the true fans).<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter size-large wp-image-17856\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/880a8821c86b6c54fc7383e95ed6bb4259570f6fa2383661378a999e570932f8\/c22a10aeaeb30e45ad984317fdc211bd05facb2af7f150e7d6eca8b27eab754c.png\" alt=\"Lilith Games examples\" width=\"1024\" height=\"400\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/880a8821c86b6c54fc7383e95ed6bb4259570f6fa2383661378a999e570932f8\/c22a10aeaeb30e45ad984317fdc211bd05facb2af7f150e7d6eca8b27eab754c.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-300x117.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-768x300.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-20x8.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-40x16.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-32x13.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-64x25.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-200x78.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-400x156.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-565x221.png 565w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-1130x442.png 1130w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-80x31.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-160x63.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-374x146.png 374w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-748x292.png 748w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-100x39.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-749x293.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-822x321.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-104x41.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min-208x81.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Lilith-Games-examples-min.png 1335w\" sizes=\"(max-width: 1024px) 100vw, 1024px\"><\/p>\n<p style=\"text-align: center;\"><em>Image source: AFK Arena and Dislyte<\/em><\/p>\n<p>Multiple dropped hints can be much more effective than a single cut-scene. Lilith Games does this really well. In their games AFK Arena and Dislyte, you\u2019re always guided by a character, showing you what you need to do through subtle hints.<\/p>\n<h2 id=\"5-add-unlockable-lore\">5. Add unlockable lore<\/h2>\n<p>If you\u2019ve built a world around your story, you might want a way to reward players with more information about that world. Rather than interrupting their gameplay, you can give them a currency that can buy snippets of lore as they progress through the game (or just unlock them directly). This might be simple descriptions or even a short story or comic strip.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter size-large wp-image-17858\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/880a8821c86b6c54fc7383e95ed6bb4259570f6fa2383661378a999e570932f8\/e62be971c3c1186a82355f6c53e4a2ce4f9b9e9b1960b220ac06b3cb24adc387.png\" alt=\"AFK Arena story example\" width=\"1024\" height=\"632\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/880a8821c86b6c54fc7383e95ed6bb4259570f6fa2383661378a999e570932f8\/e62be971c3c1186a82355f6c53e4a2ce4f9b9e9b1960b220ac06b3cb24adc387.png 1024w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-300x185.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-768x474.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-1536x948.png 1536w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-20x12.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-40x25.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-32x20.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-64x40.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-200x123.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-400x247.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-358x221.png 358w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-716x442.png 716w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-80x49.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-160x99.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-374x231.png 374w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-748x462.png 748w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-1520x938.png 1520w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-100x62.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-749x462.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-1498x925.png 1498w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-822x508.png 822w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-104x64.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min-208x128.png 208w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/AFK-Arena-story-example-min.png 1550w\" sizes=\"(max-width: 1024px) 100vw, 1024px\"><\/p>\n<p style=\"text-align: center;\"><em>Image source: AFK Arena<\/em><\/p>\n<p>AFK Arena is another prime example. With each hero that the player unlocks, there\u2019s a story you can read about them. Reading this story rewards the player with diamonds, which they can spend on getting more heroes.<\/p>\n<h2 id=\"6-make-someone-responsible-for-narrative-design\">6. Make someone responsible for narrative design<\/h2>\n<p>Give someone in your team the responsibility to make sure everyone is keeping to the story. It\u2019s easy to come up with new mechanics or character designs that don\u2019t fit with your original narrative.<\/p>\n<p>Your narrative designer should make sure that you\u2019re staying consistent. It\u2019s not their job to say no \u2013 but to figure out how a new idea could work. How could that new item fit into the game naturally? Does it need changing? Does the name match similar items?<\/p>\n<p>Those ideas should constantly be adding and changing your story as you go along. And that\u2019s fine. You won\u2019t have all the answers on day one. But you should be building on what\u2019s coming before, not retconning things you\u2019ve already established.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter size-full wp-image-17860\" src=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/880a8821c86b6c54fc7383e95ed6bb4259570f6fa2383661378a999e570932f8\/aa49d578aec68fba7058920cd1efc73aab93a9a6d5902991b23206295ba06b39.png\" alt=\"Narrative designer description\" width=\"794\" height=\"332\" srcset=\"https:\/\/glossingdress.com\/lib\/img\/all\/261\/880a8821c86b6c54fc7383e95ed6bb4259570f6fa2383661378a999e570932f8\/aa49d578aec68fba7058920cd1efc73aab93a9a6d5902991b23206295ba06b39.png 794w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-300x125.png 300w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-768x321.png 768w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-20x8.png 20w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-40x17.png 40w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-32x13.png 32w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-64x27.png 64w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-200x84.png 200w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-400x167.png 400w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-529x221.png 529w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-80x33.png 80w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-160x67.png 160w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-374x156.png 374w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-748x313.png 748w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-100x42.png 100w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-749x313.png 749w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-104x43.png 104w, https:\/\/gameanalytics.com\/wp-content\/uploads\/2022\/08\/Narrative-design-desciption-208x87.png 208w\" sizes=\"(max-width: 794px) 100vw, 794px\"><\/p>\n<p style=\"text-align: center;\"><em>Image source: Climbtheladder.com<\/em><\/p>\n<p>Climbtheladder.com has a nice overview of what your narrative designer should do. They describe all of the responsibilities and tasks this role should tackle.<\/p>\n<h2 id=\"test-your-ideas-before-rolling-them-out\">Test your ideas before rolling them out<\/h2>\n<p>If you want to test different visual elements, designs, or even your characters dialogue, then you can always run A\/B tests. Head over to our GameOps tools to see how you can experiment and test your ideas.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In our last article, we covered the three major C\u2019s of storytelling: character, conflict, and change. Using these rules will set the foundation of your game\u2019s narrative. But that doesn\u2019t mean your work is done. There\u2019s so much more to building a strong narrative. And in part two of our storytelling series, we cover six<\/p>\n","protected":false},"author":1,"featured_media":347,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-346","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/posts\/346"}],"collection":[{"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=346"}],"version-history":[{"count":1,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/posts\/346\/revisions"}],"predecessor-version":[{"id":612,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/posts\/346\/revisions\/612"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=\/wp\/v2\/media\/347"}],"wp:attachment":[{"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=346"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=346"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/globalgoodplay.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=346"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}