Enemy AI With C++ And Blueprints In Unreal Engine

Depending on the type of enemies you have in your game, you will create different AI behavior. And there are multiple ways how to create enemy AI in Unreal Engine, from the basic enemies that move between two points all the way to creating complex AI behavior using Behavior Trees and Blackboards. In this post

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How To Evaluate Mobile Game Ideas (Part 1/2)

For the young (and otherwise) developers passionate about an idea of a particular game. Here is a question game developers often find themselves concerned with: how do I evaluate the viability of a game idea that I’m about to start working on? Having invested many months and a ton of other resources in ­development, you’d

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Kolibri Games: Flying even higher (Part 2/2)

We talk to the new director of Kolibri Games (Idle Miner Tycoon), Guillaume Verlinden. Part 1 is here! So far, Kolibri Games have specialized in idle games – with great success. Will you stick to this focus or do you want to try your hand at other areas as well? We have seen a lot

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SFS2X memory settings and garbage collection (part 2)

In our previous chapter we have talked about the JVM memory configuration: when to use the defaults and when it might be necessary to fine tune the settings. We also touched on potential side effects of manual tuning and how it can sometimes backfire, for example, forcing the Garbage Collector (GC) to work harder. In

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Nvidia’s 2021 Bubble, Eerily Similar To Other Bubbles That Came Before

Nvidia is the backbone of the Artificial Intelligence revolution. Nvidia is the only firm providing vertically integrated artificial intelligence solutions for the datacenter, edge, robotics, healthcare, the digital metaverse, and manufacturing. Nvidia is the only semiconductor firm that actually understands software. Nvidia is the only firm that is cloud native, but understands its biggest competitors

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