Enemy AI With Behavior Trees In Unreal Engine

In my previous post about enemy AI we created enemy patrol, chase and attack behavior using Blueprints and C++. In this post we are going to do the same but we are going to use behavior trees and sensing. Download Assets And Complete Project For This Tutorial Unity Enemy AI Tutorial Buy now! To follow

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Load Balancing SmartFoxServer 2X with HAProxy

In this article we are going to explore several ways to use the open source HAProxy load balancer in conjunction with SFS2X, to increase the scalability and availability of a multiplayer project. We are going to show different configurations for TCP and Websocket connections and several ways to setup the system for common use cases.

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Load Balancing SmartFoxServer 2X with HAProxy

In this article we are going to explore several ways to use the open source HAProxy load balancer in conjunction with SFS2X, to increase the scalability and availability of a multiplayer project. We are going to show different configurations for TCP and Websocket connections and several ways to setup the system for common use cases. […]

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Enemy AI With C++ And Blueprints In Unreal Engine

Depending on the type of enemies you have in your game, you will create different AI behavior. And there are multiple ways how to create enemy AI in Unreal Engine, from the basic enemies that move between two points all the way to creating complex AI behavior using Behavior Trees and Blackboards. In this post

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How To Evaluate Mobile Game Ideas (Part 1/2)

For the young (and otherwise) developers passionate about an idea of a particular game. Here is a question game developers often find themselves concerned with: how do I evaluate the viability of a game idea that I’m about to start working on? Having invested many months and a ton of other resources in ­development, you’d

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